
The curse Wart has put on you in the real world will not have any effect upon you here. Please defeat Wart and return Subcon to its natural state. We have been cursed by Wart and we are completely under his evil spell. When he strained his ears to listen, he heard a faint voice saying "Welcome to 'Subcon', the land of dreams. As soon as the door opened, he was confronted with a world he had never seen before spreading out as far as his eyes could see.

He dreamt of a long, long stairway leading up to a door. When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell.Īfter awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream. The GBA edition contains additional enhancements such as digitized voice, new enemies composed of very large sprites, and the Yoshi challenge. In addition to being remade with upgraded graphics in the Super Mario All-Stars collection, that remake became the basis for the Super Mario Advance game, which was a launch title for the Game Boy Advance. 2 have since become part of the Mario series canon and the repertoire of recurring elements. The game has sold over ten million copies, was the 3rd most sold title on the Nintendo Entertainment System and was critically acclaimed at the time. 2 was released in Japan in 1992 under the title Super Mario USA ( スーパーマリオUSA, Super Mario USA ?), and in 1993 the original Japanese version was released to the rest of the world as "Super Mario Bros.: The Lost Levels" (part of the Super Mario All-Stars collection for the SNES).īecause SMB2 is a redesign of a non- Mario game, the game differs greatly from the original Super Mario Bros. The redesigned Western version of Super Mario Bros. 2 in 1986, however because of that game's perceived difficulty and its close similarities to the original game, Nintendo decided not to release it in the West at that time. was released in Japan as Super Mario Bros.

Nintendo's original sequel to Super Mario Bros.

Unlike the majority of other Mario titles, SMB2 was not developed from an independent point, but rather it is a redesign of the Japanese Famicom Disk System game Yume Kōjō: Doki Doki Panic. Brawl as one of the unlockable game demos in "Masterpieces." It was rereleased on the Wii's Virtual Console in Europe, Australia and New Zealand on and North America on July 2, 2007.

The game was also remade as part of the Super Mario All-Stars collection for the SNES, released on Augin North America and Decemin Europe. It was released in North America in October 1988, Europe on Apand Japan on July 14, 1992. 2 is a platformer developed and published by Nintendo for the NES. For the original Japanese game released on the Famicom Disk System, see Super Mario Bros.
